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Langrisser gamepedia
Langrisser gamepedia













Goddess Trials, also known as Dragon Trials, is where plays can obtain new Equipment and Enchants for their Heroes.

langrisser gamepedia

The Discussion page may contain suggestions. When attacking, ATK increases by (10%-20%).This article may need cleanup to meet quality standards. When attacking, damage taken is reduced by (10%-20%). When battling against Demons, ATK increases by an extra (20%-30%).

langrisser gamepedia

Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-35%) HP. When Soldier HP is above 80%, ATK increases by (15%-45%). When attacked, Soldier's DEF increases by (10%-30%). When attacking, Soldier ATK increases by (10%-30%). When attacking enemies with lower HP than this unit, ATK & DEF increase by (10%-30%) after entering battle. When Soldier HP is above 80%, for every equipped buff, Soldier ATK, DEF, MDEF increase by (5%-15%) (Up to (15%-45%)) When attacking units other than Demons, DEF increases by (10%-30%). When battling against Demons, ATK increases by (10%-30%). When attacking units other than Demons & Holy units, ATK increases by (10%-30%). Resurrection: When Soldier HP is 0%, and when attacking, restores (15%-45%) HP. When attacked, DEF increases by (10%-30%) (Excluding Demons & Holy units). When class is Demon King: When unit's HP is below 70%, damage is increased by 10% after entering battle. When class is Spirit Scout: When attacking a unit with a higher HP percentage than yours, damage dealt in battle is increased by 10%. When class is Demon King: When attacked, magic damage received is reduced by 10%. When class is Spirit Detective: When attacked by a unit with a higher HP percentage than yours, damage received in battle is reduced by 10%.

LANGRISSER GAMEPEDIA UPGRADE

Upgrade Yusuke Urameshi's Class to Demon King Hero's ATK & INT & SKILL increase by 15%. Upgrade Yusuke Urameshi's Class to Spirit Detective This effect cannot be dispelled.Ĭomplete Time Rift (Elite) 3-1 with Yusuke Urameshi If the target is not eliminated, they will be unable to receive healing for 2 turns. If in, this skill gains 1 range and deals an additional 30% damage, and after successfully eliminating the target, its cooldown is reduced by 3 turns. If you have Melee Soldiers, they will also attack. Attacks a single enemy, dealing 1.4x damage. All allies within 2 blocks gain +10% DEF. (This effect cannot stack with other Fusion Power skills.) When used, all friendly "Heroes of Time" units within the span gain greatly increased ATK & DEF and the following effect: When using single-target skills, damage is increased by 15%. When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10% Before entering battle, DEF & MDEF of this unit increases by 30%. Attacks a single enemy, dealing 1.2x damage. After successfully eliminating the target, its cooldown is reduced by 2 turns. If in state, this skill deals +30% damage, and damage taken is reduced by 20%. All damage taken by this unit before battle is reduced by 20% for 1 turn. Attacks an enemy unit, dealing 1.3x damage. For every 1 allied unit within 2 surrounding blocks, DEF & MDEF increase by 5%, up to 15%. If in state, this skill gains +1 Range and deals +30% damage, and after successfully eliminating the target, its cooldown is reduced by 2 turns. When equipped with melee soldiers, the soldiers will attack too. Attacks a single enemy, dealing 1.3x damage. (None of this skill's effects can be dispelled, and they ignore immunity.) After the state ends, you deal -30% damage and suffer -1 Mobility for 2 turns. Also enters the state: Directly gain the effect After battle, restores HP equal to 30% of damage dealt by the unit. After being attacked, gain the state: Mobility +1, and deal +30% damage when attacking for 1 turn. When an allied unit dies, restores 30% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 3 turns.

langrisser gamepedia

When there are allied units within 2 blocks, ATK & DEF 15%. When an allied unit dies, restores 25% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 2 turns. When there are allied units within 2 blocks, ATK & DEF 11%. When an allied unit dies, restores 20% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 2 turns.

langrisser gamepedia

When there are allied units within 2 blocks, ATK & DEF +8%. When an allied unit dies, restores 15% HP and gains : All stats except for HP increase by 10%, Mobility +1, and unit Range +1 for 1 turn. When there are allied units within 2 blocks, ATK & DEF + 5%.













Langrisser gamepedia